

- #RED ALERT 3 UPRISING ENGLISH LANGUAGE PATCH PATCH#
- #RED ALERT 3 UPRISING ENGLISH LANGUAGE PATCH FULL#
- #RED ALERT 3 UPRISING ENGLISH LANGUAGE PATCH PASSWORD#
Fixed a bug where the progress bar for structures was not displaying when their production was paused. Fixed a bug where Burst Drones were not inflicting damage when activating their secondary ability before attaching to a vehicle. Added more details into the invite request a player has received. Added a refresh button onto the custom match lobby screen.
#RED ALERT 3 UPRISING ENGLISH LANGUAGE PATCH FULL#
Players will now receive a message that the lobby is full when attempting to join a full lobby. Added a visual indicator in-game to display whether a player is using Team or Global VOIP chat. At least two extra mouse buttons can now be assigned to commands in the Custom Hotkeys screen.
#RED ALERT 3 UPRISING ENGLISH LANGUAGE PATCH PASSWORD#
The player will no longer be kicked back to the main menu after entering an incorrect password for an online game. When editing hotkeys or VOIP settings, they will now only be changed for the current active profile.

The host of a Co-op campaign match will now receive a notification when they send an invite to other players. Players can now see Whispers while in the Game Setup screen of an online match. Added the ability to Whisper to players in different lobbies. Added the proper Observer panel when observing online matches. The custom match lobby list will now display icons for Clan, VOIP, Custom Map, and Passworded games in the Status column. When players change map size in the game setup screen, the appropriate number of slots will be opened. Added the Broadcast option under the Rules Tab for Custom online matches. Vertical sliders in the menus can now be scrolled using the mouse wheel. By hovering over a player's name, this will display a summary of that player's wins, losses, and rank. Added the ability to see a player's stats in the online lobbies.

Added several Co-op lobbies to the lobby list. Fixed exploits where the starting game countdown wouldn't stop if a player changed game parameters in the final second. In 2v2 team games, teammates will always start next to each other. Fixed an exploit where players could disconnect from games and still gain benefits to their record. Fixed an exploit where players could change faction right before the game countdown finished. Fixed an exploit where players could create more than 4 docking aircraft per airfield or airbase. Fixed a bug where the Terror Drone would maintain its Stasis Ray even though it switched to Dismantler Claws. Fixed an exploit where the Javelin Soldier could remain fully locked onto their target even after moving. The Apocalypse Tank can now properly change targets when using its Magnetic Harpoon ability. Engineers targeted with Cash Bounty will no longer provide funds when the engineer captures a structure. The map reveal from Observation Posts is no longer obstructed by various terrain heights. Fixed an exploit where players could get the Sky-wing to land on dry land. The Hammer Tank will now receive health when using its Leech Beam against an enemy that has Point Defense Drones. The Shogun will now properly fire all of its laser cannons when automatically attacking structures in aggressive stance. Fixed a bug where Hospitals were not healing infantry units garrisoned inside vehicles. The King Oni will now perform a melee attack when attacking enemies nearby, which will also cause meta-damage to infantry. Fixed a bug where the Hammer Tank was not receiving a damage increase on its Leech Beam after attaining veterancy. The Soviet Super Reactor will now damage aircraft when destroyed The Soviet Ore Collector now has a proper cooldown time on its secondary ability. Akula Subs will now be much easier to target as they surface to fire. Construction Yards will now spawn an Engineer when sold on the water. Construction Yards will now spawn an Engineer when destroyed. Fixed an exploit where players could get two infantry units out of a Power Plant when selling it. Units in aggressive stance will now auto-acquire enemy Tank Busters in their spider holes. The Vindicator and Century Bomber will now properly receive the additional ammo if grounded when Advanced Aeronautics is purchased. The Mecha Tengu's anti-air weapon damage has been increased from 15 to 23. The Vindicator should now do 50% less damage versus Empire of the Rising Sun Cores. The Allied Refinery's sell price has been increased from 300 to 500. Reduced the cost of the Allied Harvester from 1400 to 1000. Reduced the power requirement for the Empire of the Rising Sun Refinery from 55 to 50. The Engineer will be vulnerable to attack. During Skirmish and Multiplayer games, Engineers will now take several seconds to successfully capture a structure.
#RED ALERT 3 UPRISING ENGLISH LANGUAGE PATCH PATCH#
This patch for Command & Conquer Red Alert 3 fixes several exploits and bugs, improves balance, provides assorted user interface enhancements, and more. Version 1.05 Patch Notes - December, 2008
